Magistu / Epic-Knights

Official repo of Epic Knights mod
https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
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Game crashes every time I spawn in #2

Closed TheBionicFish closed 1 month ago

TheBionicFish commented 1 year ago

Every time I try to open my world which has a decent amount of progress in it, it crashes with this error (I'm running version [1.18.2-forge]-Epic-Knights-7.11.jar):

The game crashed whilst rendering entity in world Error: net.minecraft.ResourceLocationException: Non [a-z0-9_.-] character in namespace of location: textures/models/armor/magistuarmory:rustedchainmail_layer_2.png

Thanks :)

itzme1on commented 1 year ago

can you send full log, please?

TheBionicFish commented 1 year ago

can you send full log, please?

Here you go: https://pastebin.com/NCPBtFGY

itzme1on commented 1 year ago

does minecraft work if you leave only this mod?

TheBionicFish commented 1 year ago

does minecraft work if you leave only this mod?

Yes the mod works fine by itself. Sorry for the very late reply. I imagine your busy but any ideas on what caused this would be appreciated.

itzme1on commented 1 year ago

send your mod list, please

itzme1on commented 1 year ago

In general, the error occurs due to the fact that the path to the texture contains a character that the file system does not support, in your case it is :. I believe this is due to some other mod.

TheBionicFish commented 1 year ago

List of mods I used below, I am just using the most recent version of each. Here is a crash report the bug generated: https://pastebin.com/e8QxLkQN It is most likely an incompatibility since I made a copy of the world, tested it, it still crashed almost as soon as it finished loading so I removed Epic Knights, tried the world again and it worked fine with nothing crashing. After re-activating the mod, I could join the world again without crashing by my weapons and armour from the mod was of course gone. I am no programmer but it seems like it is a specific item causing this bug. Thanks!

AI Improvements Alex's Mobs Architectury API (Fabric/Forge) Artifacts ATO - All the Ores Balm (Forge Edition) Better Combat [Fabric & Forge] Better Ping Display Blueprint Citadel Cloth Config API (Fabric/Forge) Clumps Configured Creeper Overhaul Curios API (Forge) DataPack Anvil Dungeon Crawl Dusk[Forge/Fabric] Epic Knights: Shields, Armor and Weapons [Fabr ESSENTIAL Mod ExpandAbility Extra Armor Feature NBT Deadlock Be Gone Fog Overrides [Forge] Framework Galosphere GeckoLib GraveStone Mod Just Enough Items (JEI) Loot Integrations[Forge/Fabric] Mowzie's Mobs Not Enough Crashes (Forge) Oh The Biomes You'll Go Patchouli playerAnimator Repurposed Structures (Forge) Rotten Creatures Rubidium Rubidium Extra Savage & Ravage Stalwart Dungeons TerraBlender (Forge) TexTrue's Rubidium Options Towns and Towers Valhelsia Core Valhelsia Structures Variant Tools and Weaponry - Tools and Swords Waystones When Dungeons Arise - Forge! Xaero's Minimap Xaero's World Map YDM's MobHealthBar YDM's Spellswords YDM's WeirdMobs YUNG's API (Forge) YUNG's Better Desert Temples (Forge) YUNG's Better Dungeons (Forge) YUNG's Better Mineshafts (Forge) YUNG's Better Ocean Monuments (Forge) YUNG's Better Strongholds (Forge) YUNG's Bridges (Forge) YUNG's Extras (Forge)

Lycanic commented 1 year ago

Hi, I'm also getting this error running the Medieval MC [FORGE] - MMC3 pack (which I admit does have a lot of mods!)

To add specifics: The error is clientside and does not affect the server. The error appears to solely occur in deserts. If another player can get in range of loading to force despawn of the mob (ie be at least 128 blocks away), they are not affected and the mob is removed, allowing the original player to continue playing.

Current testing: I've made a singleplayer world with just this mod, teleported to a desert and stopped time at night. I'm allowing it to accumulate time spent in world (as I believe it may be local difficulty dependent too from my experiences).

The colon is weird, but sadly this is the only mod name in the error list so is the first port of call! If my testing doesn't result in a crash in the next few hours I will let you know and start testing other mod combinations.

Lycanic commented 1 year ago

As an update, I've noticed in the logs other skipped errors referring to modname:item, and realised that's just the default way items are referred to in minecraft so why it's causing an error here, or what parser is failing to extract the location correctly, I have no idea. My few hours on a singleplayer magistuarmory-only world has not had this issue yet.

For BionicFish, if you can find a way to remove the crashing mob (possibly nbt editing, or if you have a moment to set the world to peaceful before it crashes), you should be able to return to how things were.

Magistu commented 1 month ago

the issue is on rotten creatures mod side