https://spark.lucko.me/GnEvNPaBfO
as you can see here, a lot of load here is produced by the fact that World#getChunk (and here Block#getTyoe) isn't made to interact with it from async, if you'll look into minecraft code, you'll see that getting that chunk will redirect it to main thread
https://spark.lucko.me/V1gX4UvdLj
here you can see better the results of such chunk loading
also here you can see that the way you spawn entities conflicts with MobFarmManager, but idk if i need to open new issue or you could resolve both here
https://spark.lucko.me/GnEvNPaBfO as you can see here, a lot of load here is produced by the fact that World#getChunk (and here Block#getTyoe) isn't made to interact with it from async, if you'll look into minecraft code, you'll see that getting that chunk will redirect it to main thread https://spark.lucko.me/V1gX4UvdLj here you can see better the results of such chunk loading also here you can see that the way you spawn entities conflicts with MobFarmManager, but idk if i need to open new issue or you could resolve both here