Closed MagmarFire closed 6 years ago
The looping system was overhauled. Loops have shown perfect seamlessness in testing, now that the code utilizes Unity's native looping functionality offered to AudioClip objects.
Breaks and seams should no longer occur.
There are sometimes noticeable breaks in loops, likely due to a speaker stopping as scheduled between frames. We should look into either mathematically compensating for the difference in time or have both speakers overlap each other for a moment.