Agricraft has a mutation system that allows you to cross-breed crops to get different crops. For example Ferranum can be gotten by cross-breeding melon and pumpkin (provided there is an iron ore block below the cross-breeding crop), and Mystical Orange can be gotten by cross-breeding Mystical Yellow and Mystical Red.
The question is whether there are any mutations we would like to add (or remove). There are a few crops that are obvious examples, such as:
Alloys for crops where we have both sides.
Example: Mystical Agriculture Gold + Mystical Agriculture Silver -> Mystical Agriculture Electrum.
If we're concerned about people using this to get stuff they shouldn't have access to yet, we could require a block of the material in question below the farmland to be able to cross-breed.
Combine plants for the various Thaumcraft Aspects.
Example: Thaumic Additions Terra + Thaumic Additions Aer -> Thaumic Additions Virteus.
Are there any concerns with balance/gating here? I don't think the aspects are really gated all that much.
Agricraft has a mutation system that allows you to cross-breed crops to get different crops. For example Ferranum can be gotten by cross-breeding melon and pumpkin (provided there is an iron ore block below the cross-breeding crop), and Mystical Orange can be gotten by cross-breeding Mystical Yellow and Mystical Red.
The question is whether there are any mutations we would like to add (or remove). There are a few crops that are obvious examples, such as: