Right now everything inside a bin file is one shader module. I think this is relatively convenient but there may be better ways, especially since we need to add configuration for each shader module. See also https://github.com/MaikKlein/rlsl/issues/67
Right now everything inside a
bin
file is one shader module. I think this is relatively convenient but there may be better ways, especially since we need to add configuration for each shader module. See also https://github.com/MaikKlein/rlsl/issues/67