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MaikKlein
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rlsl
Rust to SPIR-V compiler
Apache License 2.0
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Specialization constants
#23
MaikKlein
opened
6 years ago
0
Implement discard
#22
MaikKlein
closed
6 years ago
0
Remove unused function lint for entry points
#21
MaikKlein
opened
6 years ago
0
Cleanup entry points
#20
MaikKlein
closed
6 years ago
0
Arbitrary casts in spirv.
#19
MaikKlein
opened
6 years ago
0
Remove the need for a 'main.rs' file
#18
MaikKlein
closed
6 years ago
0
Remove main function lint
#17
MaikKlein
closed
6 years ago
1
Implement shader outputs as a 'return' inside the entry point.
#16
MaikKlein
closed
6 years ago
0
Investigate llvm <-> spirv translation for better optimizations
#15
MaikKlein
opened
6 years ago
3
Improve build scripts for an easier and more robust installing process
#14
MaikKlein
opened
6 years ago
0
If possible, rlsl should be multithreaded. Currently it is fully singlethreaded
#13
MaikKlein
opened
6 years ago
0
Remove the need for llvm and rlibs and possibly implement MIR only rlibs
#12
MaikKlein
opened
6 years ago
0
Implement a better collector that collects items for every entry point
#11
MaikKlein
opened
6 years ago
0
Fragment shader output should be a single struct
#10
MaikKlein
opened
6 years ago
0
Convert a struct to its spirv primitives
#9
MaikKlein
opened
6 years ago
0
Fully implement structured control flow
#8
MaikKlein
opened
6 years ago
7
Entry points generated should be controlled by the user
#7
MaikKlein
closed
6 years ago
0
Add and force a PerVertex struct for all vertex shaders
#6
MaikKlein
closed
6 years ago
0
Disallow generics in entry points
#5
MaikKlein
opened
6 years ago
0
Automatic entry points
#4
MaikKlein
closed
6 years ago
0
Disallow recursion
#3
MaikKlein
opened
6 years ago
0
Add a description
#2
svenstaro
closed
6 years ago
1
Add a Gitter chat badge to README.md
#1
gitter-badger
closed
6 years ago
0
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