MaikKlein / unreal-rust

Rust integration for Unreal Engine 5
Apache License 2.0
2.11k stars 77 forks source link

In the PC& mobile terminal, I have applied Rust FFI to the UE4.27&U3D production environment to do simple physical simulation #13

Closed smallverse closed 2 years ago

smallverse commented 2 years ago

Seeing this project, it's great, maybe I can contribute with

Here is the sample code https://github.com/smallverse/ue4_test

MaikKlein commented 2 years ago

Hey,

Can you give a quick explanation of what the code does, and where we would use it in unreal-rust?

smallverse commented 2 years ago

Well, my previous practice is based on Rust's c-abi or wasm, providing simple physics general simulation plugins for U3D&UE&three.js/babylon.js. The plugins themselves implement quaternions, Euler transformations, etc., for imitating mechanical table hand rotation, clothes & fabric flexibility effects, etc., and have been used for pc&mobile.

I am not currently using the unreal-rust plugin itself in a real project. But I think it is better to make a layer of plugin abstraction in the middle of unreal-rust itself, so that it can be used directly in UE project development, just as convenient as using C++, and the developers themselves don't need to pay attention to the plugin itself. The problem is that the cross-engine adaptation is not flexible.