The next sample will be a top down action game sample. It should be fairly simple, and inspired by some V rising gameplay. This forces me to fix/implement a bunch of things.
This will also serve as a benchmark as we can simply spawn more units and see where the bottlenecks are.
[ ] Camera: Top down, can rotate and move with the player
[ ] Expose unreal parenting/attachments to Rust
[ ] Add Camera shakes
[ ] Find Attack animations
[ ] Add animation notifies to Rust. With this we can do gameplay things during an animation like axe throwing.
[ ] Access to skeletal mesh sockets, so we know where our hands/weapon is during an animation.
[ ] Change spawning actor to accept a custom UClass*, so we can spawn enemies which are defined in the editor
[ ] Expose some navigation api to Rust. Most of the api seems to use shared ptr and we need to find a way to have those in ffi.
[ ] Enemies should be turned into ragdolls on death.
The next sample will be a top down action game sample. It should be fairly simple, and inspired by some V rising gameplay. This forces me to fix/implement a bunch of things. This will also serve as a benchmark as we can simply spawn more units and see where the bottlenecks are.
UClass*
, so we can spawn enemies which are defined in the editor