Closed ScottKane closed 1 year ago
@ScottKane the bevy
ECS is used, see https://github.com/MaikKlein/unreal-rust/blob/main/unreal-api/Cargo.toml
@stephanbuys just got round to digging into the code deeper and noticed that, will be awesome to see where this plugin goes
Is the ECS managed from the C++ side of the plugin or could bevy's ECS be integrated instead from rust side? The ergonomics of their ECS would be awesome in UE