Open MaikKlein opened 2 years ago
Right now unreal-rust uses URustGameModeBase to hook up into the engine. GameModes in unreal are quite opinionated, maybe we can hook into the engine at an earlier time?
unreal-rust
URustGameModeBase
Create our own UWorld/GameInstance?
How about a component inside GameMode, or a UWorld/GameInstance subsystem?
Thanks, I'll investigate but subsystems do sound like what I was looking for.
Right now
unreal-rust
usesURustGameModeBase
to hook up into the engine. GameModes in unreal are quite opinionated, maybe we can hook into the engine at an earlier time?Create our own UWorld/GameInstance?