Majic-Jungle / sapiens-mod-creation

Official tools and examples for mod creation in the game Sapiens
MIT License
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Modify active mods from outside the game #16

Closed DecDuck closed 1 year ago

DecDuck commented 2 years ago

I'm building a mod manager and would love to be able to automatically enable/disable mods without having to mess around with data.mdb. Can we have the enabled mods in the config.xml?

SirLich commented 2 years ago

To add more context: World Mods can be controlled via config.xml, but the same cannot be said for App Mods.

Besides the use-case of DecDuck, this is also desirable in case you create a game-crashing app mod. Although moving the files out is possible, having a human readable/writable format would be desirable.

mjdave commented 1 year ago

These are now stored in enabledAppMods.xml as of b21.