Majiir / Kethane

Resource mining and processing plugin for Kerbal Space Program.
http://forum.kerbalspaceprogram.com/showthread.php/23979-Kethane
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scanning tools for kethan mod #278

Closed gerbilDan closed 9 years ago

gerbilDan commented 9 years ago

i dont know how to copy and past my game log so sorry in advance.

basically what is happening is that none of the scanners are coming up with right click options or even being able to used in the hot key option menu

now im assuming all i had to do to install the mod was open the game data folder and drag and drop it into the ksp game data folder.

i thought it may have been one of the other many mods i had on so ive already removed every other mod except active texture management and just tried the mod by its self. still no luck.

yes i have ksp 0.25 and yes active texture mod is up to date as well

gerbilDan commented 9 years ago

also just tried without active texture mod. still no luck. don't think i installed the mod wrong either

Majiir commented 9 years ago

I cannot help you without full output logs.

gerbilDan commented 9 years ago

ok and how do that?

keeping in mind i am programing illiterate

gerbilDan commented 9 years ago

never mind did a little googling and found out how

Initialize engine version: 4.3.4f1 (e444f76e01cd) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788] Renderer: NVIDIA GeForce GTX 560 Ti Vendor: NVIDIA VRAM: 977 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\System.dll (this message is harmless) Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\Mono.Security.dll (this message is harmless) Is steam? False (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Local BuildID: 276 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\System.Core.dll (this message is harmless) SettingsPath: E:/KSPLauncher/KSPLauncher/Launcher_Data../settings.cfg (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) BakPath: E:/KSPLauncher/KSPLauncher/Launcher_Data\settings.cfg.bak (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Backup exists (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) It exists (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hi, from check patcher,,,,,,,,,,,,,,,,,,,,, (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Checking patcher at https://kerbalspaceprogram.com/kspstore/dp/patcher/index.php (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Windows 7 Service Pack 1 (6.1.7601) 64bit (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) ExecPath = E:/KSPLauncher/KSPLauncher/Launcher_Data../KSP_x64.exe (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) E5150 path: E:/KSPLauncher/KSPLauncher/Launcher_Data\E5150.cfg.bak (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading Settings... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Last BuildID: 278 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Updater] Server reports that Patcher has MD5 of 2de496fe5b6e2f26eff5f816fde5c8be (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Updater] Our own copy of E:/KSPLauncher/KSPLauncher/Launcher_Data/../Patcher.exe has MD5 of 2de496fe5b6e2f26eff5f816fde5c8be (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) ALLOW UPDATE? True (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 0.486897 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 955. Total: 3.517857 ms (FindLiveObjects: 0.062484 ms CreateObjectMapping: 0.029883 ms MarkObjects: 2.540439 ms DeleteObjects: 0.147910 ms)
gerbilDan commented 9 years ago

nevermind false alarm. looks like ti was one of my other mods. just did a whole new install ina diffrent locatuion and it works. sigh goood thing i wasnt too far into the tech tree.