Closed Cixon closed 1 year ago
Other possible mod incompatibles that may affected crash:
https://legacy.curseforge.com/minecraft/mc-mods/tiered-forge
It appears this issue is caused by the bleeding affect. Is there a way to disable the bleeding mechanic of your mod all together to avoid this issue?
Hi, thanks for the report. Yes, there is a config to disable Bleeding completely, but I will still try to fix it
Unfortunately, I am not able to reproduce this bug/crash using:
Everything works fine on server-side and client-side even if spawn a lot of lions and other mobs
no worries, can i use the config folder to disable or does it need to be through the world folder? i don’t necessarily like the world folder since i’m in the process of finalizing a modpack, it wouldn’t be useful
You can use defaultconfigs
folder, it automatically adds configs from that folder to newly created worlds
Well now I'm confused because I disabled your bleeding mechanics via default configs and it fixed the initial error but switching to survival mode and eating cooked_steak on off-hand, killed client?
Mods in use: https://legacy.curseforge.com/minecraft/mc-mods/atlas-combat - v1.1.5 https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks -v1.0.1 https://legacy.curseforge.com/minecraft/mc-mods/tiered-forge -v4.1.2
Logs: debug.log latest.log
for the record I am using ice and fire's recent 1.18.2 update as well but I didn't list it because I wasn't using any items from their mod for this testing.
Okay, it should be fixed by now. Check the latest 4.3.1 library version and feel free to reopen the thread if the issue still occurs
Attacked a Lion from Untamed Wilds mod and game died. Mod: https://www.curseforge.com/minecraft/mc-mods/untamedwilds
Log (line 2,773): latest.log
Crash: crash-2023-06-04_02.09.40-client.txt