⚔ A repo which employs a number of useful libraries I found across the net along with some custom-written Python and MAXScript to facilitate batch export of Nintendo SBFRES compressed files to FBX files (for use in Unity, for instance). DISCLAIMER: I do not condone the unauthorized replication of files provided by employing this script!
I'm noticing that a consistent issue within Unreal and 3rd party model viewers is that tiny objects appear at the root position of the scene. I'm going to attempt to merge all models into a single mesh from within the MAXscript to rectify this.
I'm noticing that a consistent issue within Unreal and 3rd party model viewers is that tiny objects appear at the root position of the scene. I'm going to attempt to merge all models into a single mesh from within the MAXscript to rectify this.