Geodetic curves are normally quite simple, and each would take ~1000 points to represent as a good looking curve.
However, in order to decrease size as much as feasible, we can actually create a B-spline interpolation using DataInterpolations.jl, which hits every point in transformed space, and convert it into a Bezier curve using the algorithm in the attached PDF.
This is probably a pretty niche thing, and might not be too useful - but would be pretty cool to make low-size SVGs or PDFs, to include in web pages or papers.
Geodetic curves are normally quite simple, and each would take ~1000 points to represent as a good looking curve.
However, in order to decrease size as much as feasible, we can actually create a B-spline interpolation using DataInterpolations.jl, which hits every point in transformed space, and convert it into a Bezier curve using the algorithm in the attached PDF.
This is probably a pretty niche thing, and might not be too useful - but would be pretty cool to make low-size SVGs or PDFs, to include in web pages or papers.
B-spline to Bezier curve.pdf