Open asinghvi17 opened 1 year ago
https://github.com/MakieOrg/Makie.jl/blob/84a1cdf49d718f19b6fee36978c265fa1ad3ab03/GLMakie/src/drawing_primitives.jl#L571-L588
This is only doing a Point2 transform. Adding mat
into this and unpacking it afterwards should fix this
Thanks! Will try to PR that on the flight today (I need to stay up somehow and this should help :D)
This may have been fixed by Float32/64 changes
Looks like WGLMakie is fine with it but GLMakie is not.
(Sidenote: it's super cool that camera updates propagate between a scene displayed using 2 different backends :D)
https://github.com/user-attachments/assets/401e6f53-60ac-439a-af5a-056a1f441278
Example:
and CairoMakie (and WGLMakie) give:
It might be that it isn't taking the 3D ness into account. The figure was displayed only after the transform func was changed, though.
Meshes seem to work fine - indicating that there is some peculiarity about the surface implementation.