Open pfuchter opened 2 months ago
This happens because screen.px_per_unit
gets updated by save. So when you maximize GLMakie tries to render at 10x your full screen resolution, which is likely to exceed GL_MAX_TEXTURE_SIZE
We should probably try reseting px_per_unit after save/record
Forgot to post this on github at the time, but just ran into it again. (windows, latest GLMakie)
After saving a GLMakie figure with high px_per_unit, if you maximise the window GLMakie crashes.
"Seems like here the px_per_unit value persists after saving" -jules, discourse
Step 1, make figure:
Step 2: save("test.png",f,px_per_unit=10)
Step 3: maximise GLMakie window