Open lazarusA opened 1 month ago
What's a normal texture here?
like this: https://brandon3d.com/normalmaps/
Ah ok I guess that's a shader thing then. Yeah this could also be a good way to implement tyler3d...
There are a lot of things that can also be specified with textures. wavefront obj files (or rather the attached mtl files) support maps for pretty much all materials properties (i.e. ambient, specular, shininess, PBR properties) as well bump maps, displacement maps, etc. I guess displacement maps could also be interesting for Tyler if you want to add height...
Currently, passing an image as a texture is supported, however doing a combination of a base color and normal texture is not supported, hence adding this feature could be a nice improvement.