Makman2 / CE3D

A terminal 3D engine
GNU General Public License v3.0
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Implement Viewport transformation inside cameras. #126

Open Makman2 opened 10 years ago

sils commented 10 years ago

also see #125 Could you elaborate what you mean with this bug? I'd assume you want to say that the camera baseclass (or maybe just some subclass?) applies this viewport transformation in an (overridable) method or so.

Makman2 commented 10 years ago

Exactly, but I think this should be implemented in subclasses like the OrthographicCamera, because the Viewport transformation is just another step inside the transformation chain that gets custom defined in a subclass of linear camera.