Closed Makman2 closed 9 years ago
also look on commit messages on this branch
maybe you want to rebase now so I don't have to re-review the other commits again.
pick 55468b3 math: Add linear function handling class
fixup 97542f0 FIXUP WITH FIRST
pick 8f846fe math/linear_function: Add new constructor with CE3D::Vector's
pick e9f9376 testutilities: Add new randomizer functions
pick 15fa753 testutilities: RandomMatrix() uses epoch-function
pick 1517cbb testutilities: Add RandomVector() functions
pick 4e86647 math/linear_function: Add test suite
Sorry that the rebase took so long, got some things to do, now is time again for CE3D :)
I think you didn't get what I meant, there definitely are other occasions of what I mean but I lack the ability to explain it better. However its not as important so its okay. I'll try to review the rest today.
Generally for doxygen comments: Do they support some kind of latex or html postprocessing (i.e. for tables)?
From now on I'll push fixup or complementing commits that you can also ack, after that I'll squash them all together with rebase. I think it's better to understand what I've fixed explicitly. Also the github comments do not vanish.
I'd have to look up doxygen doc for myself too
2014-12-30 23:25 GMT+01:00 Makman2 notifications@github.com:
From now on I'll push fixup or complementing commits that you can also ack, after that I'll squash them all together with rebase. I think it's better to understand what I've fixed explicitly. Also the github comments do not vanish.
Reply to this email directly or view it on GitHub https://github.com/Makman2/CE3D/pull/165#issuecomment-68405550.
Okay I think we got everything. Rebase?
rebase. Dont ask, do.
2014-12-31 18:08 GMT+01:00 Makman2 notifications@github.com:
Okay I think we got everything. Rebase?
Reply to this email directly or view it on GitHub https://github.com/Makman2/CE3D/pull/165#issuecomment-68454786.
pick 94b64b1 math: Add linear function handling class
fixup 80fe96d FIXUP WITH 94b64b1
fixup 0fb9214 FIXUP COMMIT FOR 94b64b1
pick 3f4dce9 math/linear_function: Add new constructor with CE3D::Vector's
pick a64aa91 testutilities: Add new randomizer functions
fixup c339430 FIXUP WITH a64aa91
pick befdd8d testutilities: RandomMatrix() uses epoch-function
pick 763fa87 testutilities: Add RandomVector() functions
pick b010ce0 math/linear_function: Add test suite
pick 88779f7 testutilties: New NanosecondsSinceEpoch function
pick 0d09fa7 testutilities: Randomizing functions use NanosecondsSinceEpoch()
reword 6f14963 testutilities: Add new randomizer functions
pick 561cc5b testutilities: RandomMatrix() uses epoch-function
pick ecace6e testutilities: Add RandomVector() functions
pick 3a8da64 math/linear_function: Add test suite
pick 8cfa940 testutilties: New NanosecondsSinceEpoch function
pick c21ddb2 testutilities: Randomizing functions use NanosecondsSinceEpoch()
Forgot to post here that I've rebased already...
Okay I think you ack'ed everything, feel free to merge (if everything's fine :D)
The linear function from #162. Additionally extended the test utilities.