This allow users to utilize Godot Editors' command line arguments that directly affect how it opens.
Changes with to the extra arguments is with each individual version of the editor in the Local Editors Tab and will also affect Project bind to that editors.
Use case are:
Change display options such as --single-window
Force editor to open in a specific renderer --rendering-driver opengl3
Allow for customizability with other unofficial builds of the Godot Editor
This allow users to utilize Godot Editors' command line arguments that directly affect how it opens.
Changes with to the extra arguments is with each individual version of the editor in the Local Editors Tab and will also affect Project bind to that editors.
Use case are:
--single-window
--rendering-driver opengl3
List of Godot Editors' command line arguments