This is a game in Godot, where the player increases their score for the time, and amount of days and nights they remain alive. Stay alive by collecting fuel at night, (whilst avoiding the mobs) and using it to turn on the reactor. This allows you to collect food, and avoid starving. This game has 1 or 2 player mode, as well as normal and hard mode!
I have noticed that sometimes when player collides with the mob, health decreases by 2, not one. This is highly likely an issue to do with the shape of these collisionshapes, meaning they collide twice. to combat this, and the dangers of encountering mob clumps, I will impliment a 1 second timer from hitting mobs, wherein player(s) will be immune to damage from mobs. (only regular mobs, damage from bombs, sleeper mobs, boss mobs, and starvation will still be possible.
I have noticed that sometimes when player collides with the mob, health decreases by 2, not one. This is highly likely an issue to do with the shape of these collisionshapes, meaning they collide twice. to combat this, and the dangers of encountering mob clumps, I will impliment a 1 second timer from hitting mobs, wherein player(s) will be immune to damage from mobs. (only regular mobs, damage from bombs, sleeper mobs, boss mobs, and starvation will still be possible.