Closed HourSpeed1017 closed 8 months ago
Can you specify what was the new mod you introduced where the issue started occuring?
Sorry for late response, the mod's name is BeehivesEverywhere. Even after removing the mod the bug continued.
Stimpack seems to be working as it gives the players the health buff. It's probably some other mod that resets health or something.
Strange. I have 2 mods that are related to health being: LethalRegeneration and HealthStation. I've also configured the Stimpack upgrade to have 5 tiers. Should I send modlist?
Sure, might be easier to browse than using logs. Lol.
ok.
ReservedItemSlotCore v1.8.17 by FlipMods ReservedFlashlightSlot v1.6.3 by FlipMods LC_API v3.4.5 by 2018 LethalCompany_InputUtils v0.6.3 by Rune580 BetterSprayPaint v2.0.2 by taffyko HookGenPatcher v0.0.5 by Evaisa LethalLib v0.14.2 by Evaisa CSync v2.0.0 by Owen3H TerminalApi v1.5.2 by NotAtomicBomb FacilityMeltdown v2.4.1 by loaforc FairAI v1.3.3 by TheFluff HDLethalCompany v1.5.6 by Sligili LethalExpansionCore v1.3.15 by jockie ImmersiveScraps v1.2.0 by Justice69 LethalConfig v1.3.4 by AinaVT LethalEscape v0.8.5 by xCeezy LethalExpansion v1.3.44 by HolographicWings LethalPosters v1.2.0 by femboytv LethalThings v0.9.4 by Evaisa StarlancerAIFix v3.1.0 by AudioKnight LCMaxSoundsFix v1.1.0 by Hardy Wesleys_Moons v2.1.7 by Magic_Wesley ExpansionAssets v1.1.0 by sfDesat Aquatis v1.1.1 by sfDesat Celest v0.2.1 by sfDesat Runtime_Netcode_Patcher v0.2.5 by Ozone More_Emotes v1.3.3 by Sligili Permanent_Ladder v1.0.3 by Silvercore Giant_Extension_Ladders v1.2.2 by Inoyu More_Suits v1.4.1 by x753 ShipLoot v1.0.0 by tinyhoot SirenHead v0.7.8 by Ccode_lang TVLoader v1.1.1 by Rattenbonkers TooManySuits v1.0.5 by Verity AlwaysShowClock v1.0.0 by thomas ShootableMouthDogs v1.0.1 by AgentRev BetterShotgun v1.4.3 by Hypick BetterStamina v1.2.0 by OpJosMods Boombox_Sync_Fix v1.1.2 by FutureSavior ClearFirstPerson v1.0.1 by Mhz CoilHeadStare v1.0.9 by TwinDimensionalProductions CrossHair v1.1.0 by CTNOriginals LCSoundTool v1.5.1 by no00ob CustomSounds v2.3.2 by Clementinise DetailedScan v1.2.2 by fivetoofive DoorFix v1.0.0 by itsmeowdev EmployeeAssignments v1.1.0 by amnsoft EnhancedRadarBooster v1.6.2 by MrHydralisk FasterItemDropship v1.2.1 by FlipMods GokuBracken v1.5.4 by Vulf HealthStation v1.0.1 by Thorlar LethalRegeneration v1.2.0 by Toskan4134 HealthMetrics v1.0.2 by matsuura Hold_Scan_Button v1.1.1 by FutureSavior HookGun v1.3.4 by BLKNeko LC_Masked_Fix v0.0.2 by kuba6000 NoHornCooldown v1.0.0 by SkilledOn kill_a_giant v1.0.1 by kim_bird HazardsOutside v1.1.3 by snake_tech Haunted_Harpist v1.2.6 by Bob123 LethalSettings v1.4.0 by willis81808 LetMeLookDown v1.0.1 by FlipMods MaskedEnemyOverhaul v3.1.2 by HomelessGinger TakeThatMaskOff v2.1.5 by SillySquad Mimics v2.4.1 by x753 Minimap v1.0.5 by Tyzeron MoreItems v1.0.2 by Drakorle BepInUtils v1.2.1 by Ozone Glow_Steps v1.1.2 by Ozone DoorBreach v1.1.0 by Nyxchrono QuotaRollover v2.3.0 by boxofbiscuits97 RankFix v1.0.2 by Glitch ReservedSprayPaintSlot v1.0.7 by FlipMods ScanFix v1.0.3 by Nebulaetrix ScannableCodes v1.0.2 by Dev1A3 ShowAmmoCount v1.1.0 by SoraYuki ThrowEverything v0.4.1 by Spantle SpectateEnemies v2.3.1 by AllToasters WeatherMultipliers v1.1.0 by Blorb Lategame_Upgrades v3.3.0 by malco
Stimpack seems to be working as it gives the players the health buff. It's probably some other mod that resets health or something.
We noticed it as well until a restart. Then it was back to 180 until we died (I think). Now it seemingly is locked at 100 in orbit.
Current logs in our current game: Player.log
load lgu didn't seem to sync it either :(
Do you also manually install mods?
Do you also manually install mods?
Nope we use Thunderstore
Nope we use Thunderstore
Ok, so it's not happening to me only.
Did it start happening when you installed a new mod?
Nope we use Thunderstore
Ok, so it's not happening to me only.
Did it start happening when you installed a new mod?
It's hard to tell as everytime we lose / get fired we look for something new to add haha. In this case we had added LethalResonance for sound modification stuff :D
I will test this with my modding profile and see - if still I will test with LGU / LethalLib standalone
EDIT:
@WhiteSpike ok something is strange and I captured it on video. I made a profile with just LGU (and deps) + HealthMetrics to see HP. I recorded a video which is below - I put it on dropbox as I don't know anything about editing so it's raw 1080p lol. I seemingly also stuffed up my player.log
trying to empty it out so no point in uploading that here :/
Thunderstore modpack:
When I had max lvl, it failed to update (and this is where we've seen it most)
So something is desyncing somewhere from what it seems? Hopefully this helps.
- Literally just BepInExPack + LGU + HealthMetrics (to see hp)
I also tried only HealthMetrics and LGU and it worked. Then I put the rest of my modpack in and it stopped working. Weird.
I believe this is a problem with old saves. Because I forgot of a table that is used to store each player's level (so that everyone can see the same health values) to the synchronization between old and new save format, it might not give the health back upon revive.
However, if this is happening on a brand new save (past 3.2,0), I will look at the saving mechanism to try fix it.
EDIT: The reason I say this is that I tested this on two saves, one's from January and other from today. The today's worked as expected however the january's, the revive prompt did not bring the health back with the current version. Might be due to forgetting to also save the health tables used to keep everyone's track of their health.
I believe this is a problem with old saves. Because I forgot of a table that is used to store each player's level (so that everyone can see the same health values) to the synchronization between old and new save format, it might not give the health back upon revive.
However, if this is happening on a brand new save (past 3.2,0), I will look at the saving mechanism to try fix it.
EDIT: The reason I say this is that I tested this on two saves, one's from January and other from today. The today's worked as expected however the january's, the revive prompt did not bring the health back with the current version. Might be due to forgetting to also save the health tables used to keep everyone's track of their health.
So in the video I started from a fresh save (as of today) and then also exited, deleted, and started a completely fresh one - so in my test case I hadn't use an old save :(
Good to know you most likely know the cause though :D
So in the video I started from a fresh save (as of today) and then also exited, deleted, and started a completely fresh one - so in my test case I hadn't use an old save :(
I was also playing in a new save.
EDIT: And the damn upgrade didn't work.
This issue should be resolved in next release
LogOutput.log Even though Stimpack upgrade is active, player health is locked at 100. Happens after introducing new mod.