Closed Nathan3-14 closed 9 months ago
Hey ! Sorry for the late response.
Could you give an example of false input ? I know that for some input, the calculator currently miscalculates greatly the pitch (iirc it often happens with very close targets) but there is a fix for that in a commit by SpaceEye I did not merge yet, but this might fix your issue. This could also be a problem from .rotate(), as far as I know very few mechanisms let you have precise angles on your canon.
Having issues with this as well. I'm consistently overshooting by a lot, regardless of how far the target is from the cannon.
propellant was doubled in strength, you might wanna update the calculator to account for that
It is done ! I built the new exe and added spaceeye's commit (which should fix simulated projectiles not hitting target when still going up)
Hello again ! I'm gonna close this issue (i will assume the lack of response means that you have found a solution to your problem) Please re-open if I shouldn't close this tho
I am using computercraft along with this in forge 1.18.2 in order to aim the cannons. It doesn't aim correclty, and misses by a significant amount of pitch. I have sequenced gearshifts as periferals and I am running the .rotate method on them. It also rotates by less than the inputed amount. If I am doing something wrong or if it is possible to fix, it would be greatly appreciated.
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