Closed Malivil closed 6 months ago
player.GetAll
ents.GetAll
net.WriteEntity
net.WriteTable
sequential
net.Write/ReadString
net.Write/ReadUInt64
Completed by:
player.GetAll
ents.GetAll
net.WriteEntity
for playersnet.WriteTable
for sequential tables should be updated to use the newsequential
parameter AT A MINIMUMnet.Write/ReadString
for SteamID64s to the newnet.Write/ReadUInt64
to save 80 bits per message