Malmis1 / Recoil-Runner

Project for game development course.
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Improve aircontrol #7

Open Malmis1 opened 1 day ago

Malmis1 commented 1 day ago

Improve basic movement when the player is airborne (moving left and right).

Malmis1 commented 1 day ago

Currently the aircontrol that the player has after performing a jump using the recoil is much less than after performing a normal jump. Ideally the aircontrol should feel the same in both cases.

Malmis1 commented 11 hours ago

Here is a comparison between performing a recoil-jump (left) and a regular jump (right):

Jump control comparison

The player starts moving to the right at the apex of the jumps shown. The results shows that the player will have much less control over while in the air when performing a recoil-jump. This can be problematic in situations where the player wants to make small corrections to where they want to land during platforming by utilizing the recoil.

Malmis1 commented 11 hours ago

The main issue is at the peak of the jump. This is where the player might want to make a greater correction than the current aircontrol allows. For example when the player approaches a platform from below and wants to land on top of it.