It would be nice to have a waypoint precisely on the world spawn point (that we can hide, as with any other waypoint) both because of the teleportation feature and because it helps when designing spawn areas. I'm not entirely sure how the Y level ought to be chosen.
It would be nice to have a waypoint precisely on the world spawn point (that we can hide, as with any other waypoint) both because of the teleportation feature and because it helps when designing spawn areas. I'm not entirely sure how the Y level ought to be chosen.