Closed Smirnov-Mikhail closed 1 year ago
@Smirnov-Mikhail Hello! Thank you. I think it should work. I will add your changes on the weekends (If you want you can make a PR and you will be in the list of contributors). I wanted to change the logic of gradients to shaders. But I am bad at writing them.
I think I can't link issue and PR, but anyway I created it: https://github.com/ManakhovN/FigmaToUnityImporter/pull/34
@Smirnov-Mikhail Thank you very much! Accepted the PR
Hello! We have fill.type "GRADIENT_LINEAR" for TextMeshProUGUI
I'm not sure how it should work, but I made the hack (on the screenshot) and it doesn't throw exception now and looks similar (but not the same)