Manashiku / MMDGenshin

Shader written for MMD to replicate the visual style of Genshin Impact
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The Metalic is different between v1.1.6 and v1.1.7 #6

Closed Yasuharaa closed 7 months ago

Yasuharaa commented 10 months ago

so I just realized after longtime using v1.1.6. in v1.1.7 the metalic look is not good. (im using the same .fx files) but the result is different, v1.1.7 metalic are doff/no shiny

mmdgenshin-metalic-issue

Manashiku commented 10 months ago

oh damn, thanks for letting me know. I'll look into what i might've messed up

liyunxiang087 commented 10 months ago

so I just realized after longtime using v1.1.6. in v1.1.7 the metalic look is not good. (im using the same .fx files) but the result is different, v1.1.7 metalic are doff/no shiny

mmdgenshin-metalic-issue

Manashiku commented 8 months ago

Currently can't make a new release archive so for the time being download the metal.fxsub from the main repo here and replace the one the latest zip comes with it.

Yasuharaa commented 7 months ago

Hello I found the solve, Uncomment line 17 and 18 of metal.fxsub. Manashiku idk why you commented it// // metal_sphere = saturate(metal_sphere METAL_BRIGHTNESS); // metal_sphere = saturate(metal_sphere); to metal_sphere = saturate(metal_sphere METAL_BRIGHTNESS); metal_sphere = saturate(metal_sphere);