How implement a back trace for the Windows version of the game??
Can you Slyshyk help me?
It should be an easy think.. I need only that print the back trace information in case of crash on a output stream (for now in linux I'm using execinfo to print it on qWarning() stream)
How implement a back trace for the Windows version of the game?? Can you Slyshyk help me? It should be an easy think.. I need only that print the back trace information in case of crash on a output stream (for now in linux I'm using execinfo to print it on qWarning() stream)
Thanks!