Closed feelingsonice closed 6 months ago
hexx
is a coordinate library, if you don't want to use the mesh generation and instead use sprite sheets it's fine !
All that matters are the world space coordinates, so you can skip the mesh part, use a sprite sheet bundle, and keep the Transform
values like in the example.
I can make an example, but I need to find a free to use hexagon sprite sheet
hexx
is a coordinate library, if you don't want to use the mesh generation and instead use sprite sheets it's fine ! All that matters are the world space coordinates, so you can skip the mesh part, use a sprite sheet bundle, and keep theTransform
values like in the example.I can make an example, but I need to find a free to use hexagon sprite sheet
I'm using these here -- https://cuddlyclover.itch.io/fantasy-hex-tiles
Thanks either way :)
@feelingsonice Could you check #135 ?
Is your feature request related to a problem? Please describe. I'm relatively new to Bevy and I'd love to use
hexx
for my hex grid tilemap. I'd looking to animate the tiles with sprite sheets but don't have any examples to go off of. It seems like the library is tightly integrated with using meshes from what I can tell from the examples.Describe the solution you'd like Pointers or code examples to how one could use
hexx
along with sprite sheets.Describe alternatives you've considered Considered using
bevy_ecs_tilemap
but not sure if the hex grid management there is right for me.