Closed targrub closed 4 months ago
Thanks for submitting this PR, this is a very interesting approach but I'm not a fan of using two HexLayouts
with positive scale (here a hardcoded 1.1
scale factor) or having a separate builder.
I took some time to make a more generic approach, #152, through mesh insetting. Could you review it and try it out ? See if it can handle your outline use case ?
A quick-and-dirty implementation of mesh building for outlines around hexes. Probably visibly good only with
ColorMaterial
s.