I wrote a custom animation that would scale a mobject up and then down again, to give it
some kind of breathing motion. The custom animation doesn't seem to stick to the timing of the
bookmark I put into the Text.
Even if I strip down the interpolation to one simple line like this, it
doesn't work and it always overshoots the point of the bookmark in the text.
If I use one of the standard
manim animations like Write it works as intended, an when I put a number into run_time like 2 for
example, my animation works as well. But when I put the voiceover timing together with the custom
animation it breaks.
I think that there is some issue that need handling for building custom animations
to make them compatible with manim voiceover.
I wrote a custom animation that would scale a mobject up and then down again, to give it some kind of breathing motion. The custom animation doesn't seem to stick to the timing of the bookmark I put into the Text. Even if I strip down the interpolation to one simple line like this, it doesn't work and it always overshoots the point of the bookmark in the text.
If I use one of the standard manim animations like Write it works as intended, an when I put a number into run_time like 2 for example, my animation works as well. But when I put the voiceover timing together with the custom animation it breaks. I think that there is some issue that need handling for building custom animations to make them compatible with manim voiceover.