Closed westurner closed 1 year ago
Maybe once we are able to support multiple render backends cleanly. Though I should add: I am highly sceptical of whether it is worth to write a wrapper just to allow using Mobjects within e.g., blender instead of using something closer to the blender API.
I don't see this happening any time soon, so I'll close this -- but I've tagged it so that we find these resources again once our renderer API is more mature.
Might as well mention some paths to WebAssembly and educational games pygame, pgzero, pygbag + pygame-ce, pygbag + [pygame] + [panda3d || harfang].
Panda3d and Harfang do sufficient FPS 3D with Python and a C++ backend, and so they can be compiled to WebAssembly with emscripten by e.g. pygbag.
There's a note about potential support for pyodide wheels in the pygbag docs. Pyodide powers the Python-in-WASM Jupyter Kernel of JupyterLite and vscode.dev (w/ the pyodide extension and the Python extension) which work without any application deployment, provisioning, or installation on Chromebooks (where containers and now DevTools are blocked) and for a decent calculator you need GeoGebra, Desmos, and/or JupyterLite.
On Sat, Nov 11, 2023, 7:16 PM Benjamin Hackl @.***> wrote:
Maybe once we are able to support multiple render backends cleanly. Though I should add: I am highly sceptical of whether it is worth to write a wrapper just to allow using Mobjects within e.g., blender instead of using something closer to the blender API.
I don't see this happening any time soon, so I'll close this -- but I've tagged it so that we find these resources again once our renderer API is more mature.
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Description of proposed feature
STORY: Users can render manim animations with Blender and/or od3e
I think this might increase the utility of Manim for describing complex systems.
Blender:
o3de:
physx:
STEM Physics Simulation tools to consider in context to the physics support in Blender:
How can the new feature be used?