Closed Shoko84 closed 4 years ago
It's most likely caused by mcs (used for REPL) embedded inside RuntimeUnityEditor.Core. Some of its types can fail to load depending on the runtime, and if the game tries to load all available types it will fail because of it. I'm planning on separating the REPL code, that should fix this problem since you'll be able to remove mcs by itself.
@Shoko84 Can you test if the latest release fixes this issue?
I'm having an issue about injecting RuntimeUnityEditor for Enter The Gungeon, infinitely printing this error below each frame:
When I remove the .dlls (RuntimeUnityEditor.Core and RuntimeUnityEditor.Bepin5), the game works perfectly again.
Tested with:
I want to point out that the plugin works fine on Overcooked and Subnautica. Is it a known issue? I attempted to build the .dlls under .Net Framework 3.5 for testing purposes but no success.