Closed majeric closed 9 months ago
Is there any way to configure the F12 option?
Hotkey is configurable in the config file. From your log it looks like RUE never actually initializes, maybe it gets destroyed by the game. Try using a different entry point or hiding the manager object in bepinex config.
Cool. Okay. I mean there's no error messages. I do see that it's Loading" but if there's a "load complete" message then clearly it's not finishing.
Which config file? Is there one specific to RUE or the BepInEx config?
Hiding the Manager Game Object did the trick in the BepInEx.cfg config file.
HideManagerGameObject = true
This indicates that it's been initialized property.
[Info :Runtime Unity Editor] Successfully initialized 14/14 features: CursorUnlocker, WireframeFeature, ContextMenu, Taskbar, MouseInspect, ReplWindow, ObjectViewWindow, ProfilerWindow, ObjectTreeViewer, Inspector, ClipboardWindow, ChangeHistoryWindow, DnSpyHelper, GizmoDrawer
Still not sure how to configure the F12 for the RUE. That would still be handy to avoid input conficts.
You can either edit RUEs cfg file or use the configuration manager plugin.
I've also disabled the use of F12 in steam so that's not potentially overriding it. Suggestions?