Closed GoogleCodeExporter closed 8 years ago
crash data
Original comment by buckyballreaction
on 24 Oct 2013 at 11:02
Attachments:
I get this when I run it in my latest codebase for Java.
Skipping edge: Intersecting Constraints :
[-3882000.0,7191000.0],[-3875026.0,7153693.0] intersects
[-3883360.0,7168352.0],[-3876543.0,7172961.0]
Skipping edge: Intersecting Constraints :
[-3846561.0,7193229.0],[-3840166.0,7189498.0] intersects
[-3882000.0,7191000.0],[3776000.0,7191000.0]
So my guess is that one constraint(edge) from the hole intersects with the
polygon hull.
This is a dataset that has been processed by clipper?
To detect these issues in the c++ code add a test here:
void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t,
Point& p)
{
Triangle& ot = t->NeighborAcross(p);
Point& op = *ot.OppositePoint(*t, p);
// My java code
if( t.getConstrainedEdgeAcross(p) )
{
int index = t.index( p );
throw new TriangulationException( "Intersecting Constraints : "+
p +","+ op
+" intersects "+
t.points[(index+1)%3]
+","+
t.points[(index+2)%3]);
}
and you will have to add
public boolean getConstrainedEdgeAcross( final TriangulationPoint p )
{
if( p == points[0] )
{
return cEdge[0];
}
else if( p == points[1] )
{
return cEdge[1];
}
return cEdge[2];
}
to Triangle
Original comment by thahlen@gmail.com
on 25 Oct 2013 at 10:11
Just looking at the holes point values I can see that some are outside the
rectangular polygon hull. So something fishy is going on with the clipping.
Original comment by thahlen@gmail.com
on 25 Oct 2013 at 10:23
I make an assumption the you wiggled the intersection points? That could
explain why they end up outside the polygon.
Clipper v6 enforces strictly simple polygons:
http://sourceforge.net/p/polyclipping/discussion/1148419/thread/813a62c8/?limit=
50
Maybe upgrading to it can help?
Original comment by thahlen@gmail.com
on 25 Oct 2013 at 10:32
You are absolutely correct. We had rare-case in the game where a hole could
have a point outside of the outer hull.
This was our code problem. Thank you very much for that code that detected the
bad points. Is that standard in the Java version? Maybe I should use that
port for debugging...
Thanks again!
Original comment by buckyballreaction
on 25 Oct 2013 at 4:42
I realized that this simple test could be made sometime after the inital
release of Poly2Tri so don't really know if it has been ported to other
version. It just handle some invalid input a bit more gentle.
But apart from this there shouldn't be many differences in the Java and other
code bases in the core triangulation classes.
I always try to help if someone get stuck on some invalid data :)
Original comment by thahlen@gmail.com
on 25 Oct 2013 at 6:05
Original comment by thahlen@gmail.com
on 21 Nov 2013 at 9:21
I added this additional Java check in the JavaScript version
Original comment by remi.tur...@gmail.com
on 25 Nov 2013 at 10:05
Original issue reported on code.google.com by
buckyballreaction
on 24 Oct 2013 at 11:01