Open GoogleCodeExporter opened 8 years ago
As (...further) additional information: The SampleMap application with the
aforementioned changes applied to it
runs on the device (Device 3.1 build) while not building on the simulator
(Simulator 3.1 build) with the error
mentioned in the original issue post.
Original comment by Morar....@gmail.com
on 7 Aug 2009 at 7:21
Appears to be a developer error in codesigning, not a route-me bug. Make sure
all of your SDK versions match
in all of your .xcodeproj files, Clean All, empty cache, try again.
Original comment by halmuel...@gmail.com
on 7 Aug 2009 at 7:30
I got the same. Recreated the project from scratch following the EmbeddingGuide
thoroughly. The issue still
exists. Changed the SDK version in the MapView.xcodeproj file as well but I
idn't solved the problem.
I' will try to uninstall the whole developer tools and reinstall it again.
Maybe the xcode update from 3.1.3 to 3.1.4
caused the problem. I'll get back with the results.
Original comment by zgobo...@gmail.com
on 12 Sep 2009 at 9:25
Ok. The result is that the route-me project doesn't compile on 3.1
out-of-the-box.
I tried the following simplest case: Fresh Xcode 3.1.4 install, latest route-me
downloaded from the svn
repository, MapView.xcodeproj opened and the compilation failed with the
message mentioned in the
description. Fortunately Xcode 3.1.4 comes with iPhone OS support from 2.0-3.1,
so switching back to 3.0
solves the issue, but it doesn't enough.
Original comment by zgobo...@gmail.com
on 12 Sep 2009 at 1:12
I have this same problem.
is there any update about this issue? is there any solution?
has this issue been resolved yet?
thanks
Original comment by sdisn...@gmail.com
on 16 Sep 2009 at 5:16
I too am having this same problem; and like sdisneys, wondering
if there has been any update/workaround/resolution to this?
please advise - thanks much!
Original comment by m...@winternet.com
on 6 Oct 2009 at 3:24
I can confirm this issue of not compiling for the "simulator" using SDK 3.1.
Compiling for "device" on SDK 3.1
does work however. It does not seem to be a code signing error as libMapView.a
does not get generated.
Original comment by anthony....@gmail.com
on 22 Oct 2009 at 10:02
Any updates on this one? I developed an app on my laptop and got it working
fine, running in the simulator or
on my device. I zipped it up and sent it to a friend and it won't compile for
him, giving the above error.
The messages showing above the error are:
"..../libtool: -dynamic not specified the following flags are invalid: -ObjC"
followed by something about libsqlite3 which I can't see properly on the
screengrab I have :-/
Original comment by mck...@gmail.com
on 20 Nov 2009 at 12:14
I got rid of this error by removing libsqlite3.dylib from the MapView.xcodeproj.
Original comment by ChlorosA...@gmail.com
on 15 Jan 2010 at 3:01
how to avoid libtool failed toexit code 1
Original comment by mkm.srav...@gmail.com
on 2 Jul 2010 at 9:28
Hi guys i have some problem ! may be some one can help me! At first when i am
trying to build mapView in the end of the process i received a message:
"No launchable executable present at path.
/Users/user/projects/route-me-truck/MapView/build/Debug-iphonesimulator/RM Unit
Tests.app"
what i must to do? i am using xcode 3.2.3
Thank you!
Original comment by ant.o...@gmail.com
on 17 Feb 2011 at 10:48
I second the previous poster. The exactly the same thing happened to my app
after I upgraded xcode. Would appreciate if someone out there knows the
solution and let us know.
Original comment by xinema...@gmail.com
on 19 Feb 2011 at 8:51
Original issue reported on code.google.com by
Morar....@gmail.com
on 7 Aug 2009 at 6:50