Open GoogleCodeExporter opened 8 years ago
[deleted comment]
The cache should be cleared, not just at load time, but end clients will want to
expose the ability to switch between providers at runtime (eg. to switch between
satellite and road maps). I would think the RMTile struct is going to need a
couple
more properties to reflect tile provider and/or perhaps mapType.
Original comment by davigoli@gmail.com
on 14 Dec 2008 at 12:53
Bumping to high; this blocks work in other areas, such as supporting multiple
map types.
Original comment by davigoli@gmail.com
on 19 Dec 2008 at 7:24
Pretty sure this has been fixed. Can someone verify?
Original comment by jose...@gmail.com
on 20 Dec 2008 at 2:57
It doesn't appear fixed to me. After setting a new tile source, all
newly-loaded
tiles are of the new type, but tiles from the old source are still retrieved
from the
cache and used.
Original comment by foo...@gmail.com
on 9 Jan 2009 at 9:06
This patch adds methods to empty the map caches. To use a different tileset,
empty
the cache before changing the tile source, like this:
[mapContents emptyCache];
mapContents.tileSource = newTileSource;
Original comment by foo...@gmail.com
on 16 Jan 2009 at 4:36
Attachments:
If you use different tiles from Virtual Earth when you change the .tileSource,
you also need to clear the cache
for the 'new' tileSource as well. Otherwise, you may get 'satellite' images vs.
'road' images - depending on
what was last in the database cache. So, I would do this:
[mapContents emptyCache];
mapContents.tilesource = newTileSource;
[mapContents emptyCache];
that will clear any 'old' tiles out of the 'new' tile source.
Original comment by ggces...@gmail.com
on 18 Feb 2009 at 5:18
I've applied this patch to a repository copy and will test as soon as I can.
Original comment by halmuel...@gmail.com
on 3 Mar 2009 at 9:25
Vladimir Vyskocil posted this to the mailing list:
I don't understand this because in my project I can switch from
several source (openstreetmap, virtualearth,..) and there are one
sqlite cache db file per source in Documents directory, not only one
for all the sources. But It's true that displayed tiles aren't updated
with the current image as soon as I switch the source, I must scroll
or zoom in/ou to display the good images. So I think the bug lies in
the memory cache only not in the db.
Original comment by halmuel...@gmail.com
on 3 Mar 2009 at 11:18
Original comment by halmuel...@gmail.com
on 4 Mar 2009 at 9:50
Switching among tile sources now works fairly well, after the change to the
-uniqueTilecacheKey (which was
named -description). Run-time switching still does not update the visible
tiles. As a workaround, use this:
// workaround to update display
[self moveBy:CGSizeMake(640,960)];
[self moveBy:CGSizeMake(-640,-960)];
Original comment by halmuel...@gmail.com
on 28 Mar 2009 at 9:14
My issue is similar to this, but I'm not changing the tilesource. In my
project, I have a zip search and when i,
for example, go from the east coast to a west coast zip code, I move the map
and I get the white background
with the greyish grid lines running through as my "map" because the tiles
weren't loaded. I've tried clearing
the cache and after I move the map, reallocating the tilesource but still get
the same results. I'm looking for a
reload/refresh tilesource. I'm fine with writing this myself as all it would
need to do is clear the tilesource
cache and then call some code to basically go and reload the tiles for where my
map coordinates are at.
I'm fairly new with this, so any patience is very much appreciated.
Thanks!
Original comment by heru...@gmail.com
on 29 Jul 2009 at 5:02
Seriously? You want to nuke a 250 MB cache every time you jump to a new
position?
There's a missing piece somewhere that refreshes the onscreen maps. It just
takes someone with some
time/patience to dig in and find it.
You'll get more eyeballs and help if you bring this up on the mailing list.
Original comment by halmuel...@gmail.com
on 29 Jul 2009 at 6:45
No i don't need to blow away the cache, I was just saying that because of the
above
posts. I just want to manually reload the tile source at the new location that
I
went to because when i call the [mapView moveToLatLong:newLocation] the tile
source
isn't updated automatically for me. It just shows the white/grey grid lines
until I
zoom in/out to make the tiles reload based off of my zoom level.
FYI...I'm currently in the zoom logic to see what code is executed to
reload/refresh
the tiles so i can see if i can call that in the code when i do the zip search.
Original comment by heru...@gmail.com
on 29 Jul 2009 at 7:37
I found that if i call moveToLocation by using [
performSelectorOnMainThread:....] it
works fine and get all tiles . but if i call moveToLocation directly from
somewhere
(Not from another Thread!) it cause bug described by herubin.
Original comment by vit...@gmail.com
on 7 Jun 2010 at 4:05
In addition to previous . RMPath and markers also visible on map , but when
moving
map to new coordinates part of path that were out of visible area, not showed .
Original comment by vit...@gmail.com
on 7 Jun 2010 at 4:18
Original issue reported on code.google.com by
jose...@gmail.com
on 27 Oct 2008 at 2:44