Closed sancho2 closed 3 months ago
Thanks for the kind words! I will have a look, this might be related to Godot 4.2 dev5, maybe upgrading the import file is enough here. Will check later. :)
Hmm, looks like this is not that easy to fix. The very first time the plugin is installed, Godot detects that the cache is not yet initialized with the icons.
This will not happen if the icon is not changed in the editor. But we actually change the icons (e.g. we turn on the option that the icon should scale with the editor scale to properly support HiDPI). Therefore Godot displays this errors. This may need a fix in Godot itself unfortunately. :(
Since it doesn't affect the functionality it isn't an important issue.
It might freak out someone who installs it.
I recommend maybe putting a note in the readme that the installer may see these errors.
That is a good idea! I will also check if this problem will also appear when cloning another repository wiht modified icocns. That would be easier to track down and fix in Godot.
Can reproduce this with a simple project. So I will report that to Godot at some point and keep this open so I do not forget about this issue.
Created a PR: https://github.com/godotengine/godot/pull/86137 Will be fixed in Godot 4.3.
Godot 4.3 is out, so closing now as fixed in 4.3. :)
This is an excellent add-on and for me it is a must have.
It works perfectly fine and the following errors disappear when the project is reloaded.
I notice the following when installing this on an empty project ie no scenes or scripts:
Godot 4.2 dev5
Ubuntu 20.04.6 LTS
Thanks for this add-on.