Closed EiTaNBaRiBoA closed 3 months ago
Thanks for your request. Your first point is somewhat implemented already with the three dots at the top right of the tabs:
The other points you mentioned are out of scope for a plugin like this. Especially stuff like reference counts should be implemented at a much lower level, at the GD compiler tracking reference for us (so that we can use that information). If implemented by us, we can only count by the 'String' name, which is prone to errors as we have no contextual information.
I will therefore close this as not planned.
(Note that the idea is to get this plugin hopefully into Godot at one point, as any modern IDE has feature like that. Reference counting is a subject of its own, something with much value that would be nice to have in Godot core too)