Closed VilleOlof closed 1 year ago
LGTM, @Blueteak ?
I don't believe that you can modify anything in the Assets path in a build, so that will only work in the Editor. Instead I think you should just use PlayerPrefs.SetString() / PlayerPrefs.GetString()
Added a button right above the "Export" button to change export location.
Gets saved between restarts as specified path is saved to
Assets/MIU/Internal/LevelExporterPath.txt
.It also displays what filepath is the current one above the new "Change Export File Location" button
This makes it convenient to test levels in the game instead of the level tester.