Closed MarcTowler closed 4 years ago
For speed, I might introduce at the beginning of the for loop an IF
IF(playSpd - monSpd > 0)
but instead of those vars, we would have two temp ones that looks at which of the two is bigger and do it that way so that until playSpd - monSpd <= 0
the attack is one sided.
For Dex, 2 new vars introduced which is playAcc
and monAcc
for accuracy which is an RNG number, IF dex > acc then miss
Need to look at if either player or npc speed is double its oppoent, it can attack twice before the other and dex needs to br brought in for misses in fights