Today the sorting array size is set to 14mil entries to accommodate for larger scenes, this makes the performance suffer for smaller scenes more than necessary, but the amount of total splat-tile intersections is variable every viewpoint, which means we can't use a static array size based on the scene.
Today the sorting array size is set to 14mil entries to accommodate for larger scenes, this makes the performance suffer for smaller scenes more than necessary, but the amount of total splat-tile intersections is variable every viewpoint, which means we can't use a static array size based on the scene.