Closed rajil closed 5 years ago
Hi Rajil,
thank you for the question. I'll try to prepare a short tutorial. At the moment I don't have much time on my hands though.
Cheers
I would like to push the tutorial. I am also searching for an example or tutorial!
@chappi6 @rajil Here comes the filling tank example from the screenshots. This very much depends of course from the input metrics series
ctrl.series[0] contains the current fill level ctrl.series[1] contains the quantity in metric tons ctrl.series[2] contains the current control state as numeric value
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no Init Code
onHandleMetric:
var s = Snap(svgnode);
var inhalt = s.select("#inhalt"); // content = inhalt
var fuellstand = s.select("#fuellstand"); // fill level = fuellstand
var tank = s.select("#tank");
var status = s.select("#status");
var status_text = "";
var colors = ["#008000", "#FF6600", "#FF0000"];
fuellstand.attr({"y": tank.getBBox().height * (100-ctrl.series[0].stats.current)/100});
inhalt.attr({"text": ctrl.series[1].stats.current.toFixed(1) + " t"});
var all_badges = s.selectAll("[id^=bdgStatus]");
for (var idx = 0; idx < all_badges.length; idx++) {
all_badges[idx].attr({"display" : "none"});
}
var badge = s.select("#bdgStatus" + ctrl.series[2].stats.current.toFixed(0));
badge.attr({"display" : "initial"});
var color = colors[2];
switch (ctrl.series[2].stats.current) {
case 0:
status_text = "ready"; color=colors[1]; break;
case 1:
status_text = "full"; color=colors[1]; break;
case 2:
status_text = "filling"; color=colors[1]; break;
case 3:
status_text = "airing"; color=colors[1]; break;
case 4:
status_text = "extracting"; color=colors[0]; break;
case 5:
status_text = "venting"; color=colors[1]; break;
case 6:
status_text = "ready"; color=colors[1]; break;
case 10:
status_text = "locked"; color=colors[1]; break;
case 11:
status_text = "overfilled"; color=colors[2]; break;
case 12:
status_text = "unknown"; color=colors[2]; break;
case 20:
status_text = "empty"; color=colors[2]; break;
}
status.attr({"text": status_text});
tank.attr({"fill" : color});
Hi Marcus,
Thanks for the responding to the other issues. I have another question for you.
Is it possible to drive an animation using a metric e.g. Like a progress bar linked to metric?
In the main page of the repo, you have an example of a tank filling up. It would nice if there was an example which demonstrates that.
Thanks