Open thavus opened 10 months ago
Honestly can’t remember sorry. I remember flash8 had the best compatibility with it. I tried with a later version and it “worked” but not well. These files are also not up to date with the game any more. You shall meed to extract them from the interfaces bsa and other game archives (some override others) then decompile them with trillix or equivalent. The gfx files you have to change the header (first three bytes) to whatever a normal swf header looks like (I can not remember it has been over 5 years)
On Fri, 20 Oct 2023 at 13:45, thavus @.***> wrote:
When I open any of the files with adobe flash professional v11.5 I see a blank grey screen. I assume there are some additional steps to get any of this working in Adobe Flash but none of those steps are listed in the barebones readme file.
Here's a screenshot: [image: image] https://user-images.githubusercontent.com/35311178/277012910-c05b7cea-430d-4152-85f3-e5755e052135.png
Could we get some additional info in the readme? As it stands, I don't know how anyone would pick up this repo and do anything with it unless they were the author or spoke with the author and received instructions directly. That defeats the whole purpose of having a readme though.
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When I open any of the files with adobe flash professional v11.5 I see a blank grey screen. I assume there are some additional steps to get any of this working in Adobe Flash but none of those steps are listed in the barebones readme file.
Here's a screenshot:![image](https://github.com/Mardoxx/skyrimui/assets/35311178/c05b7cea-430d-4152-85f3-e5755e052135)
Could we get some additional info in the readme? As it stands, I don't know how anyone would pick up this repo and do anything with it unless they were the author or spoke with the author and received instructions directly. That defeats the whole purpose of having a readme though.