Open hjelp200121 opened 1 year ago
one will never be annoying by giving a feedback ( I hope this sentence makes sense in english ), so thanks for reporting those issues.
I know the auto-equip and equip-lock options are disappointing and I need to change their behaviour but this is not a priority for the moment.
Randomizing shop items is under development and randomize starting equipment should become after that.
Adding more randomization options will unfortunately require ModEngine at some point, here is an exemple for enemy randomizer : https://github.com/Br00ty/DS3-Enemizer-Instructions-for-Archipelago#readme
The one on the archipelago website concerns the main game only as you don't need to downpatch the DLCs. Everything should work as intended
When purchasing items from shops, they are not Auto-Equipped (and as such useless with locked equipment slots).
I also had a couple of other notes/complaints/ideas but i felt like it was too much to make an issue for each:
Randomize starting equipment (maybe also burial gifts?)
Randomize shop items (ideally independant of randomizing npc drops), also maybe make it such that weapons are only purchable once.
Using locked equipment slots also locks consumeable items slots and arrow slots (which i feel is unintended? or atleast should be a setting)
If playing single player with locked equipment, you can get light soft locked by getting a talisman and no other weapons/miracles before iundex gundyr. This does not make him impossible, as you can strong melee for about 10 dmg, but some players might find it too hard to be fun.
I dont know if you can use other mods at the same time as this, but if possible add an enemy randomizer option such that no other third party software is needed.
Also if you enable dlc do you need to use another depot download or is the one on the archipelago website good?
sorry for being annoying