Hi Marek,
I am trying to implement a headtracking based camera for a screen setup so that the pointclouds stand out more as threedimensional. Both the Kinect Client and the server have the skeleton data. Is there a good "official" way to access it in unity without having to adjust the server code? If not I might look into this on the server side but I wanted to ask before I start fiddling with that codebase as well.
Hi Marek, I am trying to implement a headtracking based camera for a screen setup so that the pointclouds stand out more as threedimensional. Both the Kinect Client and the server have the skeleton data. Is there a good "official" way to access it in unity without having to adjust the server code? If not I might look into this on the server side but I wanted to ask before I start fiddling with that codebase as well.
Best, Kai