MarekKowalski / LiveScan3D

LiveScan3D is a system designed for real time 3D reconstruction using multiple Azure Kinect or Kinect v2 depth sensors simultaneously at real time speed.
MIT License
749 stars 202 forks source link

calibration_txt #44

Open cfx3120180310 opened 4 years ago

cfx3120180310 commented 4 years ago

Thank you in advance for sharing this great work! Great help for me. I have obtained a translation vector and rotation matrix from the sensor coordinate system to the landmark coordinate system, but I don't know how to convert it into a Matrix4 × 4 matrix in Unity3D. calibrate_txt

So, could you help me get the Matrix 4 × 4 in unity3D, or the rotation angle along the x, y, and z axes? I would appreciate it if you could make some suggestions.

MarekKowalski commented 4 years ago

Hi,

Not sure what you mean by the landmark coordinate system. A general method for representing rotation and translation together as a single 4x4 matrix is explained here: https://www.euclideanspace.com/maths/geometry/affine/matrix4x4/index.htm

Best regards,

Marek