Open cfx3120180310 opened 4 years ago
Hi,
Not sure what you mean by the landmark coordinate system. A general method for representing rotation and translation together as a single 4x4 matrix is explained here: https://www.euclideanspace.com/maths/geometry/affine/matrix4x4/index.htm
Best regards,
Marek
Thank you in advance for sharing this great work! Great help for me. I have obtained a translation vector and rotation matrix from the sensor coordinate system to the landmark coordinate system, but I don't know how to convert it into a Matrix4 × 4 matrix in Unity3D.
So, could you help me get the Matrix 4 × 4 in unity3D, or the rotation angle along the x, y, and z axes? I would appreciate it if you could make some suggestions.