new icons on nearly every item. If you have a suggestion for a missing icon, please comment with your suggestion. I have been using icons from icons8.com, sized 16x16.
Help > Read the Friendly Manual has been ported over from Robot Overlord. It goes directly to http://mcr.dozuki.com/
Second, Import
The File > Load works great. It always replaces the entire scene. It's like it calls "file > new" before doing an "import".
Consider,
open the first layer in Makelangelo software, They will all be sized and positioned exactly as they were in the first app. Which might be wildly outside the paper margin limits.
How do you add a second layer to the first?
How do you move each drawing to fit on the paper and guarantee their alignment?
There needed to be a way to import without new. File > Import now covers that option. It will add to the existing scene. Once all the layers are loaded you can size-to-fit on the group, which guarantees alignment. If you want you can Tools > Export them as one-gcode-per-color files after that.
SVG test case provided by Discord user arniej68
Final Thought
Import revealed a bug in the color code. I had to change 361 places in code to update my color model to include an alpha channel.
Here's two channels loaded. They should be 80% transparent, but they're clearly showing at 0%
I also had to rewrite the way SVG files are parsed on load. Oddly, the new way uses less code than the old, so that's probably a good thing.
There are two major changes in this update.
First, the menus are updated.
Help > Read the Friendly Manual
has been ported over from Robot Overlord. It goes directly to http://mcr.dozuki.com/Second, Import
The
File > Load
works great. It always replaces the entire scene. It's like it calls "file > new" before doing an "import". Consider,There needed to be a way to import without new.
File > Import
now covers that option. It will add to the existing scene. Once all the layers are loaded you can size-to-fit on the group, which guarantees alignment. If you want you canTools > Export
them as one-gcode-per-color files after that.SVG test case provided by Discord user arniej68
Final Thought
Import revealed a bug in the color code. I had to change 361 places in code to update my color model to include an alpha channel. Here's two channels loaded. They should be 80% transparent, but they're clearly showing at 0%
I also had to rewrite the way SVG files are parsed on load. Oddly, the new way uses less code than the old, so that's probably a good thing.